Sitting in the Steinhaus, at the perfect walking distance from GSI. I hope I'll get an apartment soon, although I should probably look around myself again. Had a quick look before x-mas and there are options, but they're a bit costly.
Been at work for exactly one week now, and I've been cleaning up some code to setup a VME DAQ. Some issues with the readout of a brilliant new module that they manufacture here at GSI, probably an initialization thing. The big task of tomorrow!
Contemplating the purchase of a HHKB Pro 2, with blank white keycaps. I'm typing a lot at work, so that would be nice for my fingers. Normal keyboards give me a horrible sensation when I think about my hands, I need a proper keyboard. The Filco I can't use at work, way too loud. The blank and 60-key layout would stop others from typing on my computer though, but the Colemak layout kicks them out already so they can use their own computers ;)
So the Tim Schafer game was released today, too bad I can't dl very fast, I don't want to hog the wifi. Oh yes, I am a sucker for his older games and I jumped the bandwagon from the start, when it all went down. I imagine some people are having a blast with the beta. I also did a quick checkup on Ron Gilbert and had completely missed The Cave, I need to check that out. And figured that Monkey Island is now owned by Disney, which means we'll probably never have Monkey Island 3 :(
But I need to end on a good note, so, uh... Right, I have landed on Sunder, the planet which only allows scientists! In Anachronox, in case you wonder. I just landed and walked around the first place, haven't dared to step outside yet. I love adventure games.
I installed Broken Age on my Lenovo E130 with Slackware 14.1, but it wouldn't start, only complaining about "missing OpenGL features". Had a look around, the support in the forum isn't very fleshed out yet. Steam officially supports Ubuntu 12.04 LTS and if you don't have that, you're on your own. There was a tip about adding "--log", but that did nothing for me. Fortunately, I'm nuts about Slackware, so I set out to fix it.
You need OpenGL 3.2 or similar, which you can get with new versions of xf86-video-intel and Mesa 10 (I grabbed 2.99.907 and 10.0.2, respectively). Don't forget to update libdrm as well (2.4.51 worked for me). Make sure you compile for 32-bits targets and make 32-bit packages. And why not make 64-bits packets and get OpenGL 3.3 support everywhere while you're at it. But when I executed "~/.local/share/Steam/SteamApps/common/Broken Age/run.sh", seg-fault. Grr. Just for fun I ran ./BrokenAge through gdb with the proper LD_LIBRARY_PATH and that worked. Haven't thought much about it, I just gamed on. We have new games on Linux, yay!
So, my verdict on the game... Very nice, graphics are smooth and the music fits well. I enjoy single player games like these. What's up with the dad-computer hiding outside? And a bunch of other things, but we'll see in Act 2 I suppose.
Now let's bust out the real grumpy little me: even I think it was a bit short at < 3h 40m, and I talked about pretty much everything and checked out every place I could. The graphics, while nice, are a bit modern-style "hazy", I don't really feel like being part of that world on the other side of my monitor. The 8-bits era was nice because it was crisp, not for the garbage resolutionz. I use bitmap fonts wherever I can on my computers though. And the puzzles were rather silly... Too much of a ride, so I never got the feeling that I had to do anything, I was just supposed to do things. Bit weird, very little suspense, and I even killed the Mog (boo-hoo, spoiler, imho anything that can be ruined with a few spoilers is rubbish anyway, and this game had a bit more to offer).
Do you remember "Hi! My name's Guybrush Threepwood and I want to be a pirate!"?
Or how Manny Calavera was screwed over with every new client?
Game intros with class. Still, Broken Age was definitely worth the money, I'm glad Tim Schafer did this. The only other options are German and Spanish adventure games...
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